72,234 research outputs found

    Quantum Walk Search through Potential Barriers

    Full text link
    An ideal quantum walk transitions from one vertex to another with perfect fidelity, but in physical systems, the particle may be hindered by potential energy barriers. Then the particle has some amplitude of tunneling through the barriers, and some amplitude of staying put. We investigate the algorithmic consequence of such barriers for the quantum walk formulation of Grover's algorithm. We prove that the failure amplitude must scale as O(1/N)O(1/\sqrt{N}) for search to retain its quantum O(N)O(\sqrt{N}) runtime; otherwise, it searches in classical O(N)O(N) time. Thus searching larger "databases" requires increasingly reliable hop operations or error correction. This condition holds for both discrete- and continuous-time quantum walks.Comment: 13 pages, 7 figure

    Faster Quantum Walk Search on a Weighted Graph

    Full text link
    A randomly walking quantum particle evolving by Schr\"odinger's equation searches for a unique marked vertex on the "simplex of complete graphs" in time Θ(N3/4)\Theta(N^{3/4}). In this paper, we give a weighted version of this graph that preserves vertex-transitivity, and we show that the time to search on it can be reduced to nearly Θ(N)\Theta(\sqrt{N}). To prove this, we introduce two novel extensions to degenerate perturbation theory: an adjustment that distinguishes the weights of the edges, and a method to determine how precisely the jumping rate of the quantum walk must be chosen.Comment: 8 pages, 5 figure

    Faster Search by Lackadaisical Quantum Walk

    Full text link
    In the typical model, a discrete-time coined quantum walk searching the 2D grid for a marked vertex achieves a success probability of O(1/log⁑N)O(1/\log N) in O(Nlog⁑N)O(\sqrt{N \log N}) steps, which with amplitude amplification yields an overall runtime of O(Nlog⁑N)O(\sqrt{N} \log N). We show that making the quantum walk lackadaisical or lazy by adding a self-loop of weight 4/N4/N to each vertex speeds up the search, causing the success probability to reach a constant near 11 in O(Nlog⁑N)O(\sqrt{N \log N}) steps, thus yielding an O(log⁑N)O(\sqrt{\log N}) improvement over the typical, loopless algorithm. This improved runtime matches the best known quantum algorithms for this search problem. Our results are based on numerical simulations since the algorithm is not an instance of the abstract search algorithm.Comment: 9 pages, 4 figure

    Coined Quantum Walks on Weighted Graphs

    Full text link
    We define a discrete-time, coined quantum walk on weighted graphs that is inspired by Szegedy's quantum walk. Using this, we prove that many lackadaisical quantum walks, where each vertex has ll integer self-loops, can be generalized to a quantum walk where each vertex has a single self-loop of real-valued weight ll. We apply this real-valued lackadaisical quantum walk to two problems. First, we analyze it on the line or one-dimensional lattice, showing that it is exactly equivalent to a continuous deformation of the three-state Grover walk with faster ballistic dispersion. Second, we generalize Grover's algorithm, or search on the complete graph, to have a weighted self-loop at each vertex, yielding an improved success probability when l<3+22β‰ˆ5.828l < 3 + 2\sqrt{2} \approx 5.828.Comment: 14 pages, 5 figure

    Grover Search with Lackadaisical Quantum Walks

    Full text link
    The lazy random walk, where the walker has some probability of staying put, is a useful tool in classical algorithms. We propose a quantum analogue, the lackadaisical quantum walk, where each vertex is given ll self-loops, and we investigate its effects on Grover's algorithm when formulated as search for a marked vertex on the complete graph of NN vertices. For the discrete-time quantum walk using the phase flip coin, adding a self-loop to each vertex boosts the success probability from 1/2 to 1. Additional self-loops, however, decrease the success probability. Using instead the Ambainis, Kempe, and Rivosh (2005) coin, adding self-loops simply slows down the search. These coins also differ in that the first is faster than classical when ll scales less than NN, while the second requires that ll scale less than N2N^2. Finally, continuous-time quantum walks differ from both of these discrete-time examples---the self-loops make no difference at all. These behaviors generalize to multiple marked vertices.Comment: 16 pages, 7 figures; additional 2-page corrigendu

    Quantum Walk Search on Johnson Graphs

    Full text link
    The Johnson graph J(n,k)J(n,k) is defined by nn symbols, where vertices are kk-element subsets of the symbols, and vertices are adjacent if they differ in exactly one symbol. In particular, J(n,1)J(n,1) is the complete graph KnK_n, and J(n,2)J(n,2) is the strongly regular triangular graph TnT_n, both of which are known to support fast spatial search by continuous-time quantum walk. In this paper, we prove that J(n,3)J(n,3), which is the nn-tetrahedral graph, also supports fast search. In the process, we show that a change of basis is needed for degenerate perturbation theory to accurately describe the dynamics. This method can also be applied to general Johnson graphs J(n,k)J(n,k) with fixed kk.Comment: 17 pages, 9 figure

    Quantum Walk Search with Time-Reversal Symmetry Breaking

    Full text link
    We formulate Grover's unstructured search algorithm as a chiral quantum walk, where transitioning in one direction has a phase conjugate to transitioning in the opposite direction. For small phases, this breaking of time-reversal symmetry is too small to significantly affect the evolution: the system still approximately evolves in its ground and first excited states, rotating to the marked vertex in time Ο€N/2\pi \sqrt{N} / 2. Increasing the phase does not change the runtime, but rather changes the support for the 2D subspace, so the system evolves in its first and second excited states, or its second and third excited states, and so forth. Apart from the critical phases corresponding to these transitions in the support, which become more frequent as the phase grows, this reveals that our model of quantum search is robust against time-reversal symmetry breaking.Comment: 14 pages, 8 figure

    Quantum Walk on the Line through Potential Barriers

    Full text link
    Quantum walks are well-known for their ballistic dispersion, traveling Θ(t)\Theta(t) away in tt steps, which is quadratically faster than a classical random walk's diffusive spreading. In physical implementations of the walk, however, the particle may need to tunnel through a potential barrier to hop, and a naive calculation suggests this could eliminate the ballistic transport. We show by explicit calculation, however, that such a loss does not occur. Rather, the Θ(t)\Theta(t) dispersion is retained, with only the coefficient changing, which additionally gives a way to detect and quantify the hopping errors in experiments.Comment: 14 pages, 6 figure

    Engineering the Success of Quantum Walk Search Using Weighted Graphs

    Full text link
    Continuous-time quantum walks are natural tools for spatial search, where one searches for a marked vertex in a graph. Sometimes, the structure of the graph causes the walker to get trapped, such that the probability of finding the marked vertex is limited. We give an example with two linked cliques, proving that the captive probability can be liberated by increasing the weights of the links. This allows the search to succeed with probability 1 without increasing the energy scaling of the algorithm. Further increasing the weights, however, slows the runtime, so the optimal search requires weights that are neither too weak nor too strong.Comment: 11 pages, 8 figure

    Quantum Search with Multiple Walk Steps per Oracle Query

    Full text link
    We identify a key difference between quantum search by discrete- and continuous-time quantum walks: a discrete-time walk typically performs one walk step per oracle query, whereas a continuous-time walk can effectively perform multiple walk steps per query while only counting query time. As a result, we show that continuous-time quantum walks can outperform their discrete-time counterparts, even though both achieve quadratic speedups over their corresponding classical random walks. To provide greater equity, we allow the discrete-time quantum walk to also take multiple walk steps per oracle query while only counting queries. Then it matches the continuous-time algorithm's runtime, but such that it is a cubic speedup over its corresponding classical random walk. This yields the first example of a greater-than-quadratic speedup for quantum search over its corresponding classical random walk.Comment: 10 pages, 5 figure
    • …
    corecore